Top 10k strings from Backgammon (1983)(CP Software)[a2].z80
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /
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3 MOVE1=DIE2: 3 MOVE1=DIE1: 2 TURN=TURN+1 2 Q(N)=D(DEP): 2 Q(N)=D(ARR): 2 P(N)=DEP-1 2 P(N)=ARR-1 2 INNER=HIGHEST<8 2 HIGHEST-DIE<2 2 D(DEP)=D(DEP)-1 2 COUNTC=COUNTC-1 2 BACKGAMMON 2 B(DEP)=B(DEP)+1 2 B(ARR)=B(ARR)-1 2 letter. To move from a point type the point letter and a 2 Another game (y/n) ? "; 1 TPOINT=BESTPOINT1 1 TDIE=BESTDIE1 1 TCANT=BESTCANTA 1 Q(Y))+(S<0 1 MOVESELECT=FF-3 1 MOVESELECT 1 MOVECHECK=CC-3 1 MOVE=MOVES 1 MOVE=MOVE+1 1 MOVE2=A*(D 1 MOVE1=DIE1*(DIE1>DIE2)+DIE2*(DIE2>DIE1): 1 INNER=HIGHEST>19 1 HIGHEST+DIE>25 1 DEP=BESTPOINT2 1 DEP=BESTPOINT1 1 D(X-DIE)>-2 1 D(I+DIE)<2 1 D(ARR)=D(ARR)+1 1 COUNTP=COUNT 1 COUNT=COUNTP 1 COUNT=COUNT-1 1 CANTB=BESTCANTB 1 CANTA=BESTCANTA 1 BESTSCORE= 1 BESTPOINT2=TPOINT 1 BESTPOINT2=1 1 BESTPOINT2= 1 BESTPOINT1>1 1 BESTPOINT1=BESTPOINT2 1 BESTPOINT1= 1 BESTDIE2=TDIE 1 BESTDIE1=BESTDIE2 1 BESTCANTB=TCANT 1 BESTCANTB= 1 BESTCANTB) 1 BESTCANTA=BESTCANTB 1 BESTCANTA= 1 B(W-DIE)>-2 1 B(W)=B(W)+F 1 ARR=DEP+BESTDIE2 1 ARR=DEP+BESTDIE1 1 A$;"To resign, enter 'quit', and remember always to press 1 ;"Wait: program is still loading"''': 1 ;"If you enter an illegal move youwill be told. Press 1 (BESTCANTA 1 '"In this game you play the WHITE men and the computer the BLACK. This means that you move your men from the top right-hand 1 '"Each point is labelled by a 1 "backgammon" 1 "Your move ? "; 1 "You must use the throw of "; 1 "You have no men at point """; 1 "You cannot move. Press 1 "You cannot move to point """; 1 "You cannot bear off like that "; 1 "You cannot bear off "; 1 "Illegal move (rule 4) "; 1 "I cannot move. Press 1 "I cannot move any more. 1 "I cannot move : press 1 "At the start of a game both diceare rolled, the upper one being the computer's. Whoever has the higher number starts straight away, using the numbers on both dice." 1 "Another game (y/n) ? "; 1 to roll the dice "; 1 to roll dice again "; 1 to play BACKGAMMON "; 1 to continue "; 1 to recover the ""Your move ?"" promptand then re-enter the move." 1 table). The computer's men move in the opposite direction." 1 number on one of the dice e.g. to move a man four spaces from point k enter "k4" or "4k"." 1 number on one of the dice e.g. to move a man four spaces from point k enter ""k4"" or ""4k""." 1 is labelled by a 1 corner of the board (its inner table) anticlockwise around the board towards the lower right- hand corner (your own inner 1 Pi Software 1 after typing in a move.